This is a modular environment representing an engine room hallway of the Star Trek starship Enterprise-D. It was created in fall 2015 during a 3D environment course taken at Uppsala University for my bachelors degree.
The environment was constructed by modelling 16 parts in 3ds Max. The tileable PBR textures are created in Substance Painter 2. The objects in the scene have several LODs and the lightmaps are manually adjusted to increase the quality of shadows while keeping resolution low. The scene is built in Unreal Engine 4.