Sci-Fi Crate

This is a sturdy but beaten blue and dirty 3D Sci fi crate or container with biometric technology. It is a 3D game model with 1098 triangles and a PBR texture. This is a top corner view of the 3D sci fi crate that shows its opening mechanism and warning signs. It is created by Thom Hujanen who is a university educated game designer and 3D artist.

This is a sci-fi crate I made in spring 2017. It has 1 098 triangles and is modeled in 3ds Max and Zbrush. The PBR texture is created in Substance Painter 2.

I was inspired by a concept art piece made by Colin Geller, but I wanted it to have a more realistic appearance so this was the design I ended up with.

I was curious to see how far I could push the use of normal maps to save polygons, so I chose to split the UV at every hard edge to achieve really smooth edges with the normal map. The other maps seemed to work well with the many UV seams so I am happy with the decision. However, fewer UV shells would have let me made a better use of the UV space and increased the resolution of the maps. But regarding the goal of this project, a better normal map with smooth edges was more important than a higher resolution texture.

3D Sci fi crate or container with biometrics technology. This is a 3D game model with 1098 triangles without texture. This is a top corner view of the 3D sci fi crate. It is created by Thom Hujanen who is a university educated game designer and 3D artist.
This is a sturdy but beaten blue and dirty 3D Sci fi crate or container with biometric technology. It is a 3D game model with 1098 triangles and a PBR texture. This is a top corner view of the 3D sci fi crate that shows its opening mechanism and warning signs. It is created by Thom Hujanen who is a university educated game designer and 3D artist.
This is a sturdy but beaten blue and dirty 3D Sci fi crate or container with biometric technology. It is a 3D game model with 1098 triangles and a PBR texture. This is a top corner view of the 3D sci fi crate that shows its wireframe or polygon flow polyflow. It is created by Thom Hujanen who is a university educated video game designer and 3D artist.
This is a close up rendering of a sturdy but beaten blue and dirty 3D Sci fi crate or container with biometric technology. It is a 3D game model with 1098 triangles and a PBR texture. This render shows the biometric opening system of the 3D sci fi crate. It is created by Thom Hujanen who is a university educated game designer and 3D artist.
This is a close up rendering of a sturdy but beaten blue and dirty 3D Sci fi crate or container with biometric technology. It is a 3D game model with 1098 triangles and a PBR texture. This render shows the wireframe or polygon flow of the biometric opening system of the 3D sci fi crate. It is created by Thom Hujanen who is a university educated game designer and 3D artist.
This is a close up rendering of a sturdy but beaten blue and dirty 3D Sci fi crate or container with biometric technology. It is a 3D game model with 1098 triangles and a PBR texture. This render shows the opening mechanism of the 3D sci fi crate. It is created by Thom Hujanen who is a university educated game designer and 3D artist.
This is a blue 3D game sci fi crate or container that is sturdy but beaten and dirty. The rendering shows a close up of the sci fi box with its wireframe, polyflow or polygon flow visible.
This is a close up rendering of te side of a sturdy but beaten blue and dusty 3D Sci fi crate or container with biometric technology. It is a 3D game object with 1098 triangles and a PBR texture. The rendering shows a close up of the hinges that opens the 3D sci fi crate. It is created by Thom Hujanen a university educated game designer and 3D artist.
This is a close up rendering of the side of a sturdy but beaten blue and dusty 3D Sci fi crate or container with biometric technology. It is a 3D game object with 1098 triangles and a PBR texture. The rendering shows a close up of the wireframe or polygon flow of the hinges that opens the 3D sci fi crate. It is created by Thom Hujanen a university educated video game designer and 3D artist.
3D Sci fi crate or container model for video games. This is a side view rendering of a game object in form of a sci fi crate. It shows a beaten and dusty box with a biometric opening system. It has 1098 triangles and a PBR texture and it is created by Thom Hujanen a university educated video game designer and artist.
This is a side view of a 3D sci fi crate model a video game asset for futuristic game worlds. The image shows the container's polygon flow or wireframe. The 3D game object has 1098 triangles and is created by Thom Hujanen a university educated video game designer and 3D artist.
This is a rendering of the bottom of a sturdy but beaten blue and dusty 3D Sci fi crate or container with biometric technology. It is a 3D game object with 1098 triangles and a PBR texture. The rendering shows the bottom of the crate that is covered with mud and dirt on the 3D sci fi crate. It is created by Thom Hujanen a university educated video game designer and 3D artist.
This is a rendering of the bottom of a sturdy but beaten blue and dusty 3D Sci fi crate or container with biometric technology. It is a 3D game object with 1098 triangles and a PBR texture. The rendering shows the wireframe or polygon flow of the bottom of the crate that is covered with mud and dirt on the 3D sci fi crate. It is created by Thom Hujanen a university educated video game designer and 3D artist.

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